Frame the problem
Understand the user moment, the business constraint and the real point of value before anything is designed.
Product engineer / creative technologist
I design and build interactive products where product thinking, frontend architecture and creative execution meet. From interaction model to final frame, the experience is shaped with intent.
Real-time worlds. Engineered with intent.
Pixi.js / WebGL & WebGPU / Spine / React & Next.js / Creative technology
Selected examples
Signals I build around
Understand the user moment, the business constraint and the real point of value before anything is designed.
Shape interaction, motion and information hierarchy in ways that are legible, useful and memorable.
Keep the system robust, performant and easy to evolve as the product grows and the context changes.
How I work
I turn unclear ambition into a clear interaction model, then build it with the right level of technical precision.
If you have a concept, product challenge or product idea worth building, I can help shape the system and the experience.
The collection
Interfaces, systems and game ideas in motion. A growing collection of product-minded experiments.
14 projects shown
A world of motion. A system underneath.
Characterful motion, built for interaction.
Digital experiences with a physical feeling.
Exploring the space between intent and output.
Making complex systems feel understandable.
Gambling products and game systems built for scale.
A collection of social match-three game projects.
A social slots game for iPhone and Facebook.
A peer-to-peer Web3 game with a playful interface.
Online PDF form filling, editing and document export.
Real-time messaging infrastructure for Flash applications.
A social casino project for iPhone and Facebook.
A multi-line financial and document service.
A separate game project. A future case study.